He has a 1 in 8 chance of gaining a point in Agility as well. demi) or attacks that require a certain value to determine damage dealt (e.g. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. From Vivi's curious origins to Quina's surprising longevity, here are the ages, heights and birthdays of every main party member in Final Fantasy 9. For example, a Warrior attaining level 2 is guaranteed to gain one point in Strength. Each character has a different Stat Base. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. Each Paradigm Pack monster has only one role that is developed via expending materials. In The Zodiac Age versions the player can choose two boards for each character. A character's gear and level have a bigger impact than the permanent stat boosts gained from equipping magicite. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. Lock spheres can be opened with key spheres that match the level of the lock. Stat growth between characters appear static. These bonuses do not stack, and the highest acquired bonus will be applied. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. The effect (damage dealt or health restored) of a magic spell (Blk, Wht or Summon) is determined as follows: This formula changes when a summon only does half its animation: Some spells may have their own damage formula. Naturally, Atomos199's guide discusses stat maxing significantly and in detail sufficient to achieve any of … So, the real cap is 99 + equipment bonuses. A party member's Strength is determined as follows: in which Strength Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Strength, then 3 will be added to the Strength Bonus on level up) and automatically by 3 each level.[1]. With these figures in mind, ratings can be assigned to each attribute. The Materia can be fused with various items that grant stat boosts and the boosts carry over to different Materia during fusion. The MP of Dagger and Eiko also determines whether or not an eidolon will do its full animation when summoned based on the following: A party member's MP is determined as follows: in which MPMod(Level) is a table lookup that depends on level (for instance, MPMod(1) finds 200, MPMod (99) finds 642). If Bandit is equipped, this step is ignored and Steal will always hit the target. Summary: The last Final Fantasy for the PlayStation, Final Fantasy IX returns to the pure fantasy roots that spawned the series. The Defense stat reduces the amount of damage received from a physical attack. 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